Mindustry Mod Development Environment

Build Mindustry
Mods in the Browser

A full-featured offline editor for Mindustry mods. Edit content with schema-driven forms and a Monaco code editor, manage assets with a sprite picker, validate in real-time, and export your mod — no server required.

Everything you need to mod

Six toolkits, one offline editor. Pick what you need.

Visual Content Editor

forms

  • Schema-driven form editor
  • Mod metadata form (mod.hjson)
  • Array & object field editors
  • Color picker with preview swatch
  • Sprite picker with upload & replace
  • Content grid with sprite previews

Code Editor

code

  • Monaco-based code editor
  • HJSON / JSON syntax highlighting
  • Mindustry color tag support
  • Inline validation markers
  • Lazy-loaded for fast startup

File Explorer

files

  • Collapsible directory tree
  • Validation badges & status dots
  • Create, rename & delete files
  • Recently opened files bar (tabs)
  • Extensible file tree root node

Validation & Quality

quality

  • Real-time validation via web workers
  • Per-file error & warning badges
  • Inline markers in Monaco editor
  • Pre-export validation gate
  • Clickable error navigation

Project Management

project

  • Create, open, close & switch projects
  • Import / export ZIP with validation
  • Project settings & delete project
  • Auto-save & session recovery
  • OPFS-based local filesystem

Offline & Cross-platform

platform

  • Installable PWA (offline-first)
  • Theme switching: Light, Dark & Auto
  • i18n: English & Vietnamese
  • Resizable three-column layout
  • Status bar with live project info
Ready to build?

Start building your mod

No sign-up, no server, no fuss. Everything runs locally in your browser.

Project Editor — Mindustry Mod Editor

Fully offline · No server · PWA ready